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<title>WebGL gl.getParameter initial values Tests</title>
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<script>
"use strict";
description("This test checks the initial value of the OpenGL state");

debug("");
debug("Canvas.getContext");

var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("canvas");
if (!gl) {
  testFailed("context does not exist");
} else {
  testPassed("context exists");

  debug("");
  checkParameterInitialValue("ONE", "BLEND_SRC_RGB");
  checkParameterInitialValue("ONE", "BLEND_SRC_ALPHA");
  checkParameterInitialValue("ZERO", "BLEND_DST_RGB");
  checkParameterInitialValue("ZERO", "BLEND_DST_ALPHA");
  shouldBe("gl.getError()", "gl.NO_ERROR");
}

function checkParameterInitialValue(expected, enum_val) {
  var s = gl.getParameter(gl[enum_val]);
  if (s === gl[expected]) {
    testPassed("getParameter(gl." + enum_val + ") returned " + expected + " which is " + gl[expected]);
  } else {
    testFailed("getParameter(gl." + enum_val + ") returned " + s + " expected: " + expected + " which is " + gl[expected]);
  }
}

debug("");
var successfullyParsed = true;

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